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Z-Exemplar Cheat

Updated: Mar 16, 2020





















































About This Game Z-Exemplar is a side-scrolling shooter in the tradition of R-Type, Gradius, Nemesis and other classic arcade games from the past. Borrowing its aesthetic from the computers of yesteryear (specifically the Sinclair ZX Spectrum) Z-Exemplar combines bright, bold, 8-bit pixel art with frantic action and an epic mission to conquer a galaxy of almost 1000 planets.The BackgroundZ-Exemplar was conceived as a love letter to the ZX Spectrum. Proudly retro, the game embraces the limitations of its 8-bit inspiration to deliver a fast-action, guns-toting, laser-blasting quest with intuitive gameplay and long-lasting appeal. But it's not just nostalgia for its own sake.There is something hugely appealing in the 8-bit aesthetic, something that can be absent in photo-realism. There is space for interpretation, for imagination and a vague assemblage of pixels can evoke in players a different emotion from that engendered by more detailed, distinct images. With the added vibrancy of the ZX Spectrum’s colour palette, this pixellated aesthetic gives Z-Exemplar’s visuals a unique and distinctive feel. On its surface Z-Exemplar's gameplay appears simple - shoot anything that moves and collect the booty they leave behind - but the over-arching goal of the game is anything but. You are tasked with conquering all 960 planets that make up a hostile galaxy with each planet's defenses uniquely configured. As you explore the outer reaches of the galaxy, the defenses become stronger and enemies more lethal and numerous. There is abundant challenge in Z-Exemplar, challenge that grows with your experience.To turn the battle in your favour you can access an arsenal of over 20 upgradeable weapons that transform your basic fighter craft into a devastating war machine - selecting the right loadout for each planetary battle is essential.Features 960 Unique planetary battlegrounds 10 Planet themes 21 Awesome Weapon loadouts 16+ Hours of gameplay A galaxy full of secrets Conquest leaderboard - who'll be first to take over the entire galaxy? Hundreds of enemy types Huge end-of-level guardians Authentic 8-bit pixel art style and audio b4d347fde0 Title: Z-ExemplarGenre: Action, IndieDeveloper:Suminell StudiosPublisher:Suminell StudiosRelease Date: 25 Nov, 2016 Z-Exemplar Cheat z-exemplar game Taking its aesthetic from the much admir'd ZX Spectrum port of R-Type this nonetheless steers its own path away from long, scrolling levels and instead presents the player with a hexagonal "board" to be conquered bite-sized level by bite-sized level, starting almost "casual" and heading towards "hardcore" with the player able to upgrade in-game weapon options as they go. A brilliant, entertaining shooter and seemingly more than just a "retro" feel.. Great game in the in Sinclair ZX Spectrum style. Lot's of references that only those who were there back in the day will get. My only complaint is that I wish I could reduce the volume of the sound effects so I could hear the music.. First off, thanks to the developer for this great flashback!The game also hit the side scroll shooter nail on the head, everything you expect to be there is in its place. In addition to that the game offers a rich upgrade system and progression campain. I would have paid much more then i actually did just for the attention to detail this game offer.It's at least 25 years since i laughed my\u2665\u2665\u2665\u2665\u2665off when a box\/enemy suddenly appeared right inside me. :). It's a tough as nails shmup done in the aesthetics of R-Type (ZX Spectrum version). It has tons of little short levels that make you swear (in a good way). You will die a lot, but each and every level is achievable. One for the retro fans, for sure, but shmup fans should give this a chance beyond a cursory glance. It has some really great levels.. What an excelent game this is.If you ever had a ZX Spectrum and loved R-Type then you really should get this as all the graphics and music recreate that and so much more.There was a bug concerning the controllers but thats been fix with in 1 day of me pointing it out so the service is top dog.Well worth the money and your time.. First off, thanks to the developer for this great flashback!The game also hit the side scroll shooter nail on the head, everything you expect to be there is in its place. In addition to that the game offers a rich upgrade system and progression campain. I would have paid much more then i actually did just for the attention to detail this game offer.It's at least 25 years since i laughed my♥♥♥♥♥off when a box/enemy suddenly appeared right inside me. :). I just completed this game, and I have to say it was a lot of fun! This game is made as a homage to those of us who grew up in the 8bit computer era (and specifically to those having a ZX Spectrum) playing titles such as R-type. The game visual style is done in the style of ZX spectrum games with its original palette and respecting some of the original constraints (although I wish an original ZX Spectrum could run a game as complex as this!). The gameplay combines elements of classic arcade shooter-em-ups (and again, specifically R-Type), with modern elements such as collecting coins ("Zogs") for buying upgrades, getting your ship to be more and more powerful every time. The game features a very extensive collection of upgrades, and I did not manage to buy all the different weapon types in a single play through, so, there is definitively a lot of replayability value here, trying to play with different weapon configuartions.Concerning the difficulty: the game starts easy, but bit by bit levels start getting longer and logner and harder and harder, to the point that I was about to give up in some of the last levels (there is one ocean level in particular that the only way I found to beat it is by using the "shield" upgrade and just sacrificing "one shield" to directly go through a wall!!). At some point through the middle of the game I thought the difficulty was unfair, but the more you learn the inner details of the game, the more fair it seems. Some times you will just die because an enemy materialized right on top of your ship and you might have the feeling that there was nothing you could do about it. But the more you play, you will realize that those instances are predictable, and the more you play certain level types, you will learn where traps will pop up, and get better and better at those levels, giving a very nice feeling of "getting better at this game".So, in sumary, I really recommend this game: took me about 16 hours to beat it. 16 hours of good old-fashioned fun!

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